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GAMES
.: REVIEW FINAL FIGHT ONE Final
Fight holds a special place in my heart. It is one of only two games
that I have completed in the arcade. I was never much of an arcade
junkie when I was growing up, but there was something about Final
Fight that kept drawing me back to it. As such I was quite excited
when I heard that Final Fight was going to be released on the Gameboy
Advance as Final Fight One, complete with extra features. Did it live
up to my expectations? Yes
and no. For
those who havent experienced Final Fight in either the arcade
or one of its numerus console ports, Final Fight is a side scrolling
beat em up. You choose one of 3 characters, each with their own strengths,
weaknesses and moves. From here you beat your way through several
levels of baddies, making use of an assortment of weapons along the
way. Final Fight was most fun when played with a friend, and thankfully
this is included in the GBA version by means of link cable support,
although youll need two carts to do so. Final Fight One does a superb job of re-creating the arcade originals gameplay for a portable system. The game plays near identical to the original and even avoids the slowdown that occurred in the SNES version. Unfortunately nothing there has been no addition to the gameplay, such as extra moves or weapons. While this doesnt harm the title much, some might find the rather small set of moves per characters quite limiting. Final Fight games were never about moves however, they were about beating screen after screen of baddies to a pulp, something Final Fight One still delivers. Still, a few extra moves wouldnt have gone amiss. Graphically
Final Fight One not only does justice to the original, but is also
a fantastic example of what the GBA is capable of. The large and colourful
sprites look great on the small screen and I could not find one instance
of slowdown, even with 5-6 baddies on screen at a time. Unfortunately
Final Fight Ones sound doesnt make the transition from
the old to the new quite as well as the graphics did. While the sound
is an accurate re-creation of the originals sound, it just doesnt
compare to todays titles. Castlevania and Golden Sun are two
games that have raised the bar for sound on handheld systems, a bar
that Final Fights old arcade sound effects fail to meet. Theyre
hardly bad enough to make this a title to avoid, but theyre
not going to add much to it either. While I was a tad disappointed with the sound, up to this point Final Fight One had lived up to my expectations. That was, until I explored the promised extras. Two new characters are unlockable, but unfortunately these turn out to be simple colour changes for existing characters. Other unlockable extras include a level select, extra lives and a rapid punch (you dont have to hammer the button, just hold it down). These extras hardly hurt the game, but they could have being so much more. A proper extra character or two and an extra level would have raised this game to a new level, but as it stands it is only barely an improvement on the original.
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Genre - Beat Em
Up EXTRA
MEDIA |
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Graphics
- 8.0 Sound
- 5.5 Gameplay
- 8.0 Lastability
- 7.5 Characters
- 7.0 Overall
- 7.5/10
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