
GAMES
.: REVIEW
GAMEBOY ADVANCE
January
2002
by Jae Lurman
GOLDEN
SUN

One
of the most anticipated games on the Gameboy Advance is finally here!
At last the GBA receives it's first major RPG - and at last - Nintendo
deliver it in the form of a completely new and enigmatic series. With
long-lasters like Final Fantasy and Dragon Warrior still in business,
it's a breath of fresh air to see a new RPG franchise surface; and
Golden Sun, developed by 2nd party developers Camelot (responsible
for the hugely popular Mario Tennis and Mario Golf titles on the Nintendo
64 and Gameboy Color) can stake a claim in that territory.
Golden
Sun is a hark back to the glorious days on SNES RPGs and is often
reminiscent of greats like Chrono Trigger, Illusion Of Gaia and others
of similar calibre. But with enough unique aspects and features to
warrant it's stand-alone existence, GS carves it's own niche intothe
classic 2D RPG style while still following alot of the traditional
formulas.
The
game opens by introducing you to a humble mountainside village known
as Vale, where the game's central character Isaac is awoken from his
sleep to find his village in peril of a thunderous storm. Amidst the
deluge and chaos a huge mountain boulder threatens to smash down through
Vale. As the events of that fateful night pass, young Isaac's destined
path is laid out before him.

Isaac and
the companions he gathers on his journey share a unique gift; the
ability to manipulate an alchemic magic form known as Psynergy. Those
who possess this secret talent are called Adepts.
You
must also seek and aquire Djinn elemental creatures that boost your
stats and allow you to use new Psynergy attacks in battle or for the
purpose of solving puzzles elsewhere. Combining certain elemental
Djinn together in battle summons gods into the fray and is another
aspect of refining your battle strategies. There is a great deal of
customization that can be done to your party aswell as keeping them
equiped with the latest (and often rarest) goods.

Once in
awhile a game comes along that leaves you so taken back that you can't
help but love it. Golden Sun is such a game. No, It may not be a revolutionary
leap in Role Play Gaming, but it may change the way you look at handheld
gaming. Everything in GS oozes quality. The visuals can only be described
as breath-taking; from snow capped towns and Shaolin styled temples
to barren deserts and sailing ships, every step of the way is presented
by an incredible surrounding that draws you right into the colourful
Golden Sun world.
The
musical arrangements are spectacular and composed with beautiful realistic
string and pipe instruments that convey the mood perfectly and will
only be given justice through headphones,
Golden
Sun is both impressive and immersive. Sadly as the time rushes by
your quest nears completion around the 30 hour mark; Not bad considering
but not good either for a game you wish would never end. What's good
news is that Golden Sun is left wide open for sequels and the definite
possibility of transferring your finished game file to new adventures
on the GBA and Gamecube!

It looks
like Golden Sun's future shines brightly (excuse the pun) so unless
you absolutely loathe Role Playing Games, you'd do well to pick up
this inspired title as soon as possible. Possibly it's greatest strength
is that the game has enough charm and action sequences to pull in
casual gamers, while still maintaining all the depth and party development
of a true RPG.
SOURCES : Artwork and animated images from Camelot's
website. Screenshots from the Video
Game Museum , AllRPG.com and
Golden
Sun Anonymous.
