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GAMES .: REVIEW
Nintendo Gamecube

May 2002
by Q.Mulative

RESIDENT EVIL

I recently picked up Resident Evil at my local Future Shop (which is basically Canada's main electronics franchise), and have been playing it for the past few days. I've been too busy marvelling at the graphics to be scared, though, or maybe it just that I always die near the beginning. Blame me to choose the hard mode right off the bat. Oh well! They gave me a free guide, but the game's puzzles aren't too hard if you remember to think a bit, as these graphics are good enough to make you forget your own name!

Resident Evil - 1

Basically, the story is the same as the original Saturn version. Survive the zombie infested house, while finding out what caused it all to happen. The first thing you'll notice about this game is the graphical style. Each character seems to have been built with 2-3 million polygons each, as their faces are expressive and their clothes actually move independantly from their skin, unlike most other games where the clothing is merely texture-mapped on.

Resident Evil - 2

Not only that, but even the pre-rendered backgrounds have special elements that improve the overall feel, as moving shadows are cast from swinging chandeliers, and even the characters' shadows and lighting changes as the light does. Moving reflections on the floor, mirrors showing zombies around the corner, even the twinkling of objects, and so much more has been changed and added to the original that it really does feel like a whole new game.

Resident Evil - 3

Next would probably be the sound. Not oscar winning material, but definitely on par with most good movies out these days, it conveys the scariness of the game, while not being overacted. A definite improvement over the first incarnations. Although you won't be hearing of the infamous "master of unlocking" line anymore.

The original's play control was kept, and a new one added. The classic has you moving forward when the stick is pressed forward, and turning when you press left or right. Back makes you step backwards, and the character always moves this way, no matter what angle the camera is at. The new control replaces up with the "R" analog button. Pressing makes you walk forward, while clicking it all the way in makes you run. A new feature has been added to both, the ability to do a 180³ turn by twitching the c-stick. This is very useful when you want to stab a zombie, then run, then stab, then run, or when you just suddenly want to hightail it out of there.

Resident Evil - 4

Capcom has also added new areas and even areas that were not included in the original games, like the graveyard and other scenes. With them are new puzzles and new bosses, even zombies that follow you up stairs and through doors! *Spoiler* One in particular, called the nitro zombie, can't be shot, otherwise it'll explode, destroying you in the process! *End Spoiler* Without spoiling anything further, let me just say that even if you played through the first game, expect to be surprised and confounded by all the new stuff in here!

Resident Evil - 5

Final note: This game is for real gamers: Good graphics, a good choice of controls, a classic Saturn game revived on the Gamecube, but with more and harder challenges, new gameplay elements like defence weapons and bigger, scarier zombies, and around TEN different endings dependant on what you do in the game. This one's a keeper, folks.


IMAGE SOURCES
Screenshots are from Capcom's Official Biohazard Product Site.

TOP

Resident Evil - Box Art

Genre - Adventure / Survival Horror

Developer - Capcom
Publisher - Capcom
Release - April 2002

Save - Memory Card
Discs - 2

Also Known As -
Biohazard (Japan)

Players - 1


TIP
Play this game alone with the lights off for maximum effect!

EXTRA MEDIA
Official Press Release
Japanese Box Art

INTERESTING FACTS
This is the first Nintendo Gamecube game to use 2 discs. The Japanese Biohazard release also included a Memory Card 59.

LINKS
Official Biohazard Site
Biohazard Series Page

 


 

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